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Kayfabe: The Inside Wrestling Game - Cover
Kayfabe: The Inside Wrestling Game

 

Kayfabe, Ka-Fabe (n, v, adj) Dating back to carnival days, this word is used in many contexts, generally referring to the protecting of industry "secrets." The word is often said by one in the business to indicate everyone around him should stop talking openly because someone not privy to the inner-workings of the business just entered a room. To "kayfabe someone" is to withhold information from them. 

 

Ever watch a wrestling show and say to yourself “I can write a better storyline than that!” Well, now is your chance to prove it. Kayfabe draws you into the wrestling industry like no other game has before. Set up your own wrestling shows, while at the same time dealing with all the personal issues and drama that takes place behind the curtain.

 

The premise behind Kayfabe is that you and the other players have set up your own independent wrestling promotion in hopes of one day rising to the top of the wrestling industry. Smart wrestling fans know that there is far more to the world of professional wrestling than two guys getting in the ring and beating each other up. There is a lot that goes on behind the scenes and in the ring that isn't apparent to the casual wrestling fan. Kayfabe, takes into account all of the behind the scenes intrigue, negotiating and drama that no one sees, as well as the actual wrestling we all watch on television.  Players take on the roles of the writing staff and wrestlers throughout a series of televised shows and a climactic Pay Per View event.

The Hour Between Dog and Wolf Cover
The Hour Between Dog and Wolf

 

Historically, the hour between dog and wolf is a phrase referencing the moment between day and night when it becomes difficult to distinguish a dog from a wolf. The expression represents a time of day known for uncertainty and danger, a threshold where the familiar can suddenly appear menacing and unpredictable.

Step into “The Hour Between Dog and Wolf,” a narrative two-player role-playing game where the struggle between good and evil unfolds through the actions and evolving traits of a flawed hero and the vile killer they are hunting. This game intricately links each character’s personal journey with the societal and environmental dynamics of the world they inhabit. Essentially, the characters are metaphors that reflect and influence the physical, moral and psychological landscape of the setting.

As the game progresses, the traits of the Hero—Obsession, Stability, and Conscience—and those of the Killer—Compulsion, Cunning, and Control—do more than define their personalities; they shape the world around them. Through each scene these traits dynamically alter the setting, mimicking how shifts in character can ripple through society, subtly changing its tone and emotional climate. This living, reactive world evolves dramatically as traits intensify or diminish, highlighting the profound impact of personal transformation on the broader environment.

The Hour Between Dog and Wolf invites players to navigate a world that evolves with them, challenging them to confront the blurred lines between heroism and villainy, all while engaging in a collaborative storytelling experience. Whether you’re drawn to the shadows or seek the light, this game offers an unforgettable journey into the heart of darkness.

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